1. Apply design principles:

    Plan your digital material based on: Instructional Design (e.g., sequencing, scaffolding, learner control). Multimedia Principles (e.g., cognitive load, dual coding, Mayer’s principles). Language Pedagogy (e.g., communicative language teaching, task-based learning, feedback integration).

  2. Select an Authoring Tool or Platform:

    Choose a suitable platform (e.g., H5P, Genially, Canva, Edpuzzle, Book Creator, Google Sites). Justify your choice based on your instructional goals and learner needs.

  3. Design and Develop the Interactive Material:

    Create one complete interactive digital material (lesson, activity, task, or mini-module) that includes: Clear learning objective(s). Interactive tasks (e.g., quizzes, drag-and-drop, clickable dialogue, embedded video/audio). Support for learner autonomy, engagement, and skill development. Appropriate multimedia elements (images, audio, video, icons, animations). Feedback (automatic, visual, or teacher-guided).

  4. Evaluate your material:

    Test your material yourself and (if possible) with a peer. Reflect on: What worked well pedagogically and technologically. What could be improved and why. Complete a brief self-evaluation report (200–300 words) explaining: How the material aligns with pedagogical and design principles. Its strengths and limitations. Its potential application in a real ESL learning setting.

  5. Sources – Cite where you found your info.

  6. Submit your work. Provide:

    A link or file of your interactive digital material. Your self-evaluation report. A brief overview document or slide summarizing: Skill targeted Learner profile Tool used Design choices and their rationale

Learning product:

Design, create, and evaluate digital material for teaching English:

  1. Define your project scope:

    Choose one or more English language skills to focus on. Identify your target learners.

  2. Apply design principles:

    Plan your digital material based on: Instructional Design (e.g., sequencing, scaffolding, learner control). Multimedia Principles (e.g., cognitive load, dual coding, Mayer’s principles). Language Pedagogy (e.g., communicative language teaching, task-based learning, feedback integration).

  3. Select an Authoring Tool or Platform:

    Choose a suitable platform (e.g., H5P, Genially, Canva, Edpuzzle, Book Creator, Google Sites). Justify your choice based on your instructional goals and learner needs.

  4. Design and Develop the Interactive Material:

    Create one complete interactive digital material (lesson, activity, task, or mini-module) that includes: Clear learning objective(s). Interactive tasks (e.g., quizzes, drag-and-drop, clickable dialogue, embedded video/audio). Support for learner autonomy, engagement, and skill development. Appropriate multimedia elements (images, audio, video, icons, animations). Feedback (automatic, visual, or teacher-guided).

  5. Evaluate your material:

    Test your material yourself and (if possible) with a peer. Reflect on: What worked well pedagogically and technologically. What could be improved and why. Complete a brief self-evaluation report (200–300 words) explaining: How the material aligns with pedagogical and design principles. Its strengths and limitations. Its potential application in a real ESL learning setting.

  6. Sources – Cite where you found your info.

  7. Submit your work. Provide:

    A link or file of your interactive digital material. Your self-evaluation report. A brief overview document or slide summarizing: Skill targeted Learner profile Tool used Design choices and their rationale

Learning product: