Watch the video:
Online ESL game design workshop for teachers | Miro canva power point.
Research additional information from reliable sources to strengthen your understanding from the topic. Take notes using the most important ideas from the articles and video. Choose a tool, Blooket, Educandy, or any other you are familiar with, and design a mini-game for a specific English topic. Record a demo video or screen capture showing the game in action. In a Word document include the link for your game and video demo. Include your references according to APA format. Deliver your work on time in the task mailbox, in PDF format. Product to be delivered
Mini-game and demo video
3.3 Interactive Game – ENGLISH BINGO (Corrected & Expanded) Game Title: English Bingo – Vocabulary & Speaking Challenge 1. Game Description
English Bingo is an interactive vocabulary-based game designed to promote active participation, listening comprehension, and spoken production. Students receive a Bingo card filled with English words. Instead of calling out numbers, the teacher uses definitions, synonyms, example sentences, short clues, or dictionary-style explanations. Students must identify the correct word on their card, mark it, and complete the challenge linked to that word (speaking, reading, or using it in a sentence).
This game increases motivation through challenge, chance, and small rewards, while reinforcing vocabulary comprehension and meaningful language use.
To create a gamified learning task using game mechanics (points, challenges, rewards, progression, and feedback) that promotes engagement and meaningful vocabulary practice in the English classroom.
Printable Bingo cards (4×4 or 5×5 grid)
Vocabulary lists aligned to the current unit
A mini-dictionary or online dictionary (Cambridge, Oxford, Merriam-Webster)
Tokens or markers
Prize system (stickers, stars, class points)
The teacher selects 16–25 vocabulary words from the lesson. Each student receives a different Bingo card.
Step 2 — Dictionary-Style Clues
Instead of numbers, the teacher calls out clues such as:
“Definition: A place where you borrow books.”
“Synonym: Purchase.”
“Antonym: Small.”
“Example sentence: I usually _____ breakfast at 7:00 a.m.”
“Dictionary entry clue: (verb) to move quickly on foot.”
Students must find the matching word on their card.
Step 3 — Marking the Word
Students place a marker on the word. If they disagree or are unsure, they may consult the dictionary (encouraging autonomy).
Step 4 — Gamified Speaking Challenge
When a student marks a word, they must complete one of these mini-tasks:
Use the word in a complete sentence
Give a synonym or antonym
Spell the word aloud
Act it out
Read the dictionary definition
Step 5 — Winning Conditions
Students must complete one of the following:
One full row
One full column
Four corners
Full Bingo card (hard mode)
If multiple students win at the same time, a bonus challenge decides the final winner (students define a mystery word without saying it → Taboo-style).
You can add this line in your materials or instructions:
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