Watch the video:

Online ESL game design workshop for teachers | Miro canva power point.

Research additional information from reliable sources to strengthen your understanding from the topic. Take notes using the most important ideas from the articles and video. Choose a tool, Blooket, Educandy, or any other you are familiar with, and design a mini-game for a specific English topic. Record a demo video or screen capture showing the game in action. In a Word document include the link for your game and video demo. Include your references according to APA format. Deliver your work on time in the task mailbox, in PDF format. Product to be delivered

Mini-game and demo video

3.3 Interactive Game – ENGLISH BINGO (Corrected & Expanded) Game Title: English Bingo – Vocabulary & Speaking Challenge 1. Game Description

English Bingo is an interactive vocabulary-based game designed to promote active participation, listening comprehension, and spoken production. Students receive a Bingo card filled with English words. Instead of calling out numbers, the teacher uses definitions, synonyms, example sentences, short clues, or dictionary-style explanations. Students must identify the correct word on their card, mark it, and complete the challenge linked to that word (speaking, reading, or using it in a sentence).

This game increases motivation through challenge, chance, and small rewards, while reinforcing vocabulary comprehension and meaningful language use.

  1. Learning Objective (Aligned with the Activity)

To create a gamified learning task using game mechanics (points, challenges, rewards, progression, and feedback) that promotes engagement and meaningful vocabulary practice in the English classroom.

  1. Materials Needed

Printable Bingo cards (4×4 or 5×5 grid)

Vocabulary lists aligned to the current unit

A mini-dictionary or online dictionary (Cambridge, Oxford, Merriam-Webster)

Tokens or markers

Prize system (stickers, stars, class points)

  1. How to Play (Step-by-Step Procedure) Step 1 — Preparation

The teacher selects 16–25 vocabulary words from the lesson. Each student receives a different Bingo card.

Step 2 — Dictionary-Style Clues

Instead of numbers, the teacher calls out clues such as:

“Definition: A place where you borrow books.”

“Synonym: Purchase.”

“Antonym: Small.”

“Example sentence: I usually _____ breakfast at 7:00 a.m.”

“Dictionary entry clue: (verb) to move quickly on foot.”

Students must find the matching word on their card.

Step 3 — Marking the Word

Students place a marker on the word. If they disagree or are unsure, they may consult the dictionary (encouraging autonomy).

Step 4 — Gamified Speaking Challenge

When a student marks a word, they must complete one of these mini-tasks:

Use the word in a complete sentence

Give a synonym or antonym

Spell the word aloud

Act it out

Read the dictionary definition

Step 5 — Winning Conditions

Students must complete one of the following:

One full row

One full column

Four corners

Full Bingo card (hard mode)

If multiple students win at the same time, a bonus challenge decides the final winner (students define a mystery word without saying it → Taboo-style).

  1. Gamification Elements Included Element How It Appears in English Bingo Points Students earn points for correct answers and mini-challenges. Badges / Stars Students can earn “Vocabulary Star,” “Dictionary Master,” or “Fast Finder.” Challenges Each clue requires vocabulary comprehension and speaking production. Levels Easy (pictures), Medium (definitions), Hard (synonyms/antonyms). Rewards Stickers, table points, or small classroom privileges. Randomness / Chance Every Bingo card is different, increasing excitement. Progression Students move from simple recognition to meaningful production. Immediate Feedback Teacher confirms answers and provides quick corrections.
  2. Integration of the Dictionary (as you requested)

You can add this line in your materials or instructions:

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