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Interactive games can encourage active participation and create an immersive language learning environment. This activity focuses on designing a classroom task with clear gamification elements.
Learning objective:
To create a gamified learning task using game mechanics, in order to promote engagement and meaningful practice in the English classroom.
Instructions: Read the following articles:
Gamification in English as Second Language (ESL) Learning: A Systematic Review.
Interactive games can encourage active participation and create an immersive language learning environment. This activity focuses on designing a classroom task with clear gamification elements.
Learning objective:
To create a gamified learning task using game mechanics, in order to promote engagement and meaningful practice in the English classroom.
Instructions: Read the following articles:
Gamification in English as Second Language (ESL) Learning: A Systematic Review.
ENLGISH BINGO
I WANT TO IMPLEMENT BING STYKE WIH ENGLISH AND MAYBE INCLUDE THE DICTIONARY IF YOU SEE IF
3.3 Interactive Game – ENGLISH BINGO (Corrected & Expanded) Game Title: English Bingo – Vocabulary & Speaking Challenge 1. Game Description
English Bingo is an interactive vocabulary-based game designed to promote active participation, listening comprehension, and spoken production. Students receive a Bingo card filled with English words. Instead of calling out numbers, the teacher uses definitions, synonyms, example sentences, short clues, or dictionary-style explanations. Students must identify the correct word on their card, mark it, and complete the challenge linked to that word (speaking, reading, or using it in a sentence).
This game increases motivation through challenge, chance, and small rewards, while reinforcing vocabulary comprehension and meaningful language use.
To create a gamified learning task using game mechanics (points, challenges, rewards, progression, and feedback) that promotes engagement and meaningful vocabulary practice in the English classroom.
Printable Bingo cards (4×4 or 5×5 grid)
Vocabulary lists aligned to the current unit
A mini-dictionary or online dictionary (Cambridge, Oxford, Merriam-Webster)
Tokens or markers
Prize system (stickers, stars, class points)
The teacher selects 16–25 vocabulary words from the lesson. Each student receives a different Bingo card.
Step 2 — Dictionary-Style Clues
Instead of numbers, the teacher calls out clues such as:
“Definition: A place where you borrow books.”
“Synonym: Purchase.”
“Antonym: Small.”
“Example sentence: I usually _____ breakfast at 7:00 a.m.”
“Dictionary entry clue: (verb) to move quickly on foot.”
Students must find the matching word on their card.
Step 3 — Marking the Word
Students place a marker on the word. If they disagree or are unsure, they may consult the dictionary (encouraging autonomy).
Step 4 — Gamified Speaking Challenge
When a student marks a word, they must complete one of these mini-tasks:
Use the word in a complete sentence
Give a synonym or antonym
Spell the word aloud
Act it out
Read the dictionary definition
Step 5 — Winning Conditions
Students must complete one of the following:
One full row
One full column
Four corners
Full Bingo card (hard mode)
If multiple students win at the same time, a bonus challenge decides the final winner (students define a mystery word without saying it → Taboo-style).
You can add this line in your materials or instructions:
Dictionary Integration: Students are encouraged to use a physical or online dictionary during gameplay. They may verify word meanings, pronunciation, antonyms, and examples. This promotes learner autonomy, reinforces vocabulary learning strategies, and supports accurate word use during the speaking challenges.
Students must use three Bingo words to create a short story.
The teacher gives rapid clues for 30 seconds.
Teacher reads IPA or phonetic clues: /ˈkɒf.i/ → “coffee”.
Instead of words, the card has: verbs, adjectives, connectors, prepositions.
Students must pick the correct form.
Reflection: English Bingo promotes vocabulary recognition, dictionary skills, listening comprehension, and speaking practice through engaging game mechanics. The use of definitions, synonyms, and dictionary-style clues encourages deeper processing of vocabulary, while the Bingo structure maintains excitement and motivation. The activity supports different learning styles, fosters autonomy through dictionary use, and provides opportunities for immediate feedback and meaningful language production.
If you want, I can create:
✅ a flowchart ✅ a visual diagram like the sample you showed ✅ a classroom-ready printable Bingo card ✅ APA references for your final submission
Just tell me “Flowchart please” or “Make the infographic version.”
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