Design, create, and evaluate digital material for teaching English:
Define your project scope:
Choose one or more English language skills to focus on. Identify your target learners.
Apply design principles:
Plan your digital material based on: Instructional Design (e.g., sequencing, scaffolding, learner control). Multimedia Principles (e.g., cognitive load, dual coding, Mayer’s principles). Language Pedagogy (e.g., communicative language teaching, task-based learning, feedback integration).
Select an Authoring Tool or Platform:
Choose a suitable platform (e.g., H5P, Genially, Canva, Edpuzzle, Book Creator, Google Sites). Justify your choice based on your instructional goals and learner needs.
Design and Develop the Interactive Material:
Create one complete interactive digital material (lesson, activity, task, or mini-module) that includes: Clear learning objective(s). Interactive tasks (e.g., quizzes, drag-and-drop, clickable dialogue, embedded video/audio). Support for learner autonomy, engagement, and skill development. Appropriate multimedia elements (images, audio, video, icons, animations). Feedback (automatic, visual, or teacher-guided).
Evaluate your material:
Test your material yourself and (if possible) with a peer. Reflect on: What worked well pedagogically and technologically. What could be improved and why. Complete a brief self-evaluation report (200–300 words) explaining: How the material aligns with pedagogical and design principles. Its strengths and limitations. Its potential application in a real ESL learning setting.
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