To implement an integrated didactic and gamified instructional project demonstrates the application of course concepts in a real or simulated English language teaching context.

Research additional information from reliable sources to strengthen your understanding from the topic.Carry out your teaching project with a class for one week.Keep a field diary that includes:

A summary of daily activities

lack of dictionarys

and lack of equate dictionary with idioms,SYNOUMS,

MY WORKAROUND WAS-HAD create custom excel with WORD - DEFINITONS idioms,SYNOUMS,

lack of pysicall rewards MADE STUDE THE STUDEN TS WARY ESPECIALLY THE YOUNGER KIDS

THEY DIDNT GET THE POINT SYSTEM WITHOUT PYSICAL ITEMS

BUT COMPESATED WITH CLASS REWARDS

SKIP A TASK EXTRA BONUS POINT FOR GRADE PIZZA PARTY IF THE REACHER 50,000 POINT AS A WHOLE CLASS

Observations on whether objectives were met

yes overall big succes

just the use of dictgioanr they found comfort a have way OF FIGRUNING THE CLASSROOM WORK

AND THE LACK OF PURCHASING NEW MATERIAL S OFR THE SCHOOL MADE IT MY ENJOYABLE FOR PARENTS SINCE NO ADDITONAL MONEY IS BEIGN REQUIRED

Research additional information from reliable sources to strengthen your understanding from the topic.Carry out your teaching project with a class for one week.Keep a field diary that includes:

A summary of daily activities
Student participation and engagement
Challenges encountered
Observations on whether objectives were met

Your practice diary can be written in a Word document or by hand in a notebook.If you choose to submit your diary as a notebook, ensure that:

The images of the pages are clear and legible.

Score

The diary includes clear and detailed summaries of daily activities with observations on participation and engagement.

45%

The diary reflects on challenges and solutions.

20% 

The diary provides a critical evaluation of whether the objectives for each lesson were met, with reflections on how effectively the strategies promoted student learning outcomes.

15% 

The field diary is well-organized and easy to follow, with clear structure and legible entries (whether handwritten or typed). The daily reflections are coherent and logical.

15% 

The field diary is submitted on time, with clear images if handwritten, and meets all submission requirements as outlined in the instructions.

5% 

The diary includes clear and detailed summaries of daily activities with observations on participation and engagement.

IMPLEMENATION THETHIS DICTIONARY WAS SOMETHING EWN FOR THE STUDENT

⭐ ONE-WEEK TEACHING PROJECT Topic: Vocabulary Expansion Through Dictionary Skills + Gamification Target Students: A1–A2 ESL teenagers (12–16 years old), mixed learning styles, urban school context Method: Gamified, dictionary-integrated vocabulary learning 1. Learning Objectives By the end of the week, students will be able to: 1. Identify and define 10–15 new vocabulary words using the Oxford Dictionary (print or online).

  1. Use new vocabulary in sentences and short creative writing tasks.

  2. Recognize idioms and expressions related to the weekly topic.

  3. Apply dictionary skills (finding parts of speech, syllables, pronunciation, synonyms).

  4. Engage in gamified learning tasks earning points, badges, and daily progress scores.

  5. Participate in guided, independent, and wrap-up activities with increasing autonomy.

  6. Content & Lesson Sequence Day Focus Vocabulary & Tasks Gamification Day 1 – Introduction Topic overview + 10 NEW WORDS Students look up definitions, pronunciation, part of speech Dictionary Quest – 1 point per definition Day 2 – Idioms & Context Idioms related to topic Find idioms using Oxford Dictionary; create meanings Idiom Hunt – 3 points per idiom Day 3 – Usage Practice Daily-use verbs (come, go, forward, continue, buy, shop, etc.) Students create sentences Sentence Builder – 2–5 points Day 4 – Occupations Vocabulary Words chosen by students (firefighter, teacher, nurse, lunch lady, etc.) Roleplay sentences Roleplay XP – 5 points Day 5 – Creative Writing Challenge Write a short paragraph using at least 10 new words Peer review + badge awards Creativity Badge + Bonus Points

  7. Warm-Up, Guided Practice, Independent Practice, Wrap-Up Daily Warm-Up ✔ Quick review of yesterday’s words ✔ Students share: ● Have you seen this word before?

● From 1–10, how difficult do you think today’s word will be? ✔ 10 NEW WORDS each day related to the weekly topic

Sample Topic Options: ● Shopping

● Occupation & jobs

● Daily routine verbs

● School life

Guided Practice Teacher presents 10 vocabulary words: ● Students search each word in the dictionary

● Definitions + pronunciation

● Teacher models how to use each word in context

Example word list (Shopping Topic): 1. Shopping mall

  1. Strip mall

  2. Ordering

  3. Cash register

  4. Food court

  5. Diner

  6. Seats

  7. Chairs

  8. Table

  9. Furniture

  10. Lightbulb (Students can add more for bonus points.)

Independent Practice Students complete tasks such as: ● Sentence writing: (2 points each)

● Mini-dialogues using vocabulary

● Find synonyms (3 points each)

● Find idioms related to today’s theme (5 points each)

Wrap-Up Activities ✔ Overview of hard-to-understand words ✔ Students choose their own 10 favorite words and look up definitions ✔ Quick group quiz → earn last daily points ✔ Badge awards: ● Dictionary Master

● Fast Finder

● Sentence Pro

● Idiom Detective

  1. Materials & Resources ● Oxford Dictionary (online + print)

● Custom Excel dictionary created by teacher

● Student notebooks

● Pens and color pens (blue, red, green, black)

● Printed worksheets

● Whiteboard or smartboard

Digital tools (optional): ● Cambridge Dictionary

● Blooket / Wordwall / Kahoot

● Excel word tracker

Gamified Rubric (100 points) Category Description Points Vocabulary Mastery Correct definitions, sentences, usage 40 pts Dictionary Skills Ability to find parts of speech, synonyms 20 pts Creativity Creative writing using 10+ words 15 pts Participation Engagement in missions, discussions 10 pts Gamification Points Badges + XP + missions 15 pts

Gamification Integration ✔ Students earn XP daily ✔ Scores appear in teacher’s digital gradebook ✔ Students track their level progress ✔ Bonuses for unique word usage

  1. Evidence / Student Products Expected ● Daily worksheets with definitions

● Sentence and mini-dialogue activities

● Creative writing paragraph using 10+ new words

● Idiom list they discovered

● Weekly reflection

● XP sheet with badges 7. Weekly Schedule (Teacher Version) Requested in your file: Day Activity Evidence Monday Introduction + 10 new words Worksheet 1 Tuesday Idioms + dictionary search Idiom sheet Wednesday Daily verbs practice Sentence builder sheet Thursday Occupations vocabulary + roleplay Roleplay checklist Friday Creative writing challenge Final writing + badges 8. Observation Guide for Engagement & Participation Indicators ✔ Students eagerly competed for points

✔ Students were excited by badge progress

✔ Some students were discouraged by lack of physical rewards → teacher added XP privileges

✔ Students enjoyed watching their daily scores rise

✔ High participation during dictionary tasks

✔ Increased motivation when choosing their own words

  1. Topic-Specific 10-Word Sets (as requested) A. Shopping Vocabulary (Set 1)

  2. Shopping mall

  3. Strip mall

  4. Order / Ordering

  5. Cash register

  6. Food court

  7. Diner

  8. Seats

  9. Chairs

  10. Table

  11. Furniture

B. Occupations Vocabulary (Set 2) 1. Firefighter

  1. Teacher

  2. Nurse

  3. Lunch lady

  4. Cashier

  5. Doctor

  6. Mechanic

  7. Janitor

  8. Baker

  9. Driver

C. Daily Action Verbs (Set 3) 1. Come

  1. Go

  2. Forward

  3. Backwards

  4. Continue

  5. Buy

  6. Shop / Shopping

  7. Carry

  8. Push

  9. Pull

  10. Creative Writing Task (Final Assessment) Write a paragraph using at least 10 vocabulary words from the week. You earn: ● +2 points per correct vocabulary use

● +3 points for unique words not used by classmates

● +5 points for creativity

  1. Gamification Systems (Your Requested Rules) Point System ● 1 point → Basic word lookup

● 2 points → Sentence using the word

● 3 points → Using 2–3 words in one sentence

● 5 points → Creative combination sentence

● 10 points → Completing a full dictionary mission

Badges ● Dictionary Master ● Idiom Detective ● Speed Reader ● Creative Writer ● Participation Star

  1. Final Notes ● Create workflows for dictionary look-ups

● Track point progress daily

● Let students choose some words → increases ownership

● Add simple non-material privileges (choose warm-up, choose music, sit anywhere)

A summary of daily activities

GRAB THE DICTIONAR

TALK ABOUT THE WORDS THEY RESEARCH

SOME WORDS WERE EASIER THEN OTHERS

SOME WORD S WERE ALSO MY KNWON AMONG THE GROUO

CKECN FOOD EAT CHICKEN NUGGETS

BUGERS FRENCH FIRCH WERE SOME THE WORD S THAT EASILY LEARNED AND KNOWN AMONG THE GROUP

Student participation and engagement

Challenges encountered

STUDENTS WERE ACUSTOMED THE USAUL

READ WRITE LISTIN AND SPEAKING

THEY WERE HSISTAENT AND USING THE DICTIOANRY ESPECIALY SINCY INCLUDED ALL WORD OF THE ENGLISH DICTIONARY

Observations on whether objectives were met

YES THEY WERE MET