1. Open the provided multiple-entry table template. The table includes predefined columns such as:

    Platform. Skill. ESL challenge. Types of interactive activities. Gamification strategies. User Experience (UX) considerations. Gathering and user learner feedback. Link.

  2. Select 5 types of interactive digital activities commonly used in language learning or general education.

  3. For each activity type, complete one full row of the table.

    Use specific tools or platforms you’ve worked with or researched. Entries should reflect real or realistic examples.