Choose at least five popular ESL or language learning apps.
Explore the interactive activity types, user interface, gamified elements, and feedback mechanisms they use.
Take notes on how each app supports vocabulary acquisition, listening/speaking practice, and learner engagement.
Analyze interactive activity types. In the presentation, is suggested to identify and explain:
What types of tasks are used? (e.g., matching, recording, speaking challenges, storytelling, spaced repetition).
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3.1 DIGTAL DESIGN
3.1 TASK USED
SOME OIF THE TASK THAT USEDAR ACTIVE MEMORY RECALL , ACTIVE HAND ON BOOK APORTOACH
POINT PADGES ARE THE MOSTUSED WITH ALL STUDENT FROM ALL CLASSES
What gamification elements are present? (e.g., points, badges, streaks, levels).
How does the app provide feedback? (e.g., immediate correction, hints, audio modeling).
USING PREZI / GAMMA
Use tools like Google Slides, Canva, Genially or Prezi.
Title slide with your name and topic.
Overview of the apps studied (2–3 slides).
Analysis of interactive elements (2–3 slides).
References (academic sources).